Recording of much of the soundtrack took place at Abbey Road Studios and Angel Recording Studios, both situated in London, United Kingdom. One that they could expand on in subsequent sequels.” Recording Parts of Halo 4 's score were recorded at Abbey Road Studios They wanted to flesh out, sonically, a new universe. " more electronic, slightly more beat-driven direction, which is one reason why they came to me. "The phrase that kept going around was 'evolution not revolution' of the score," he said. While Davidge professed himself as a huge fan of O'Donnell's work, he felt the music needed to change to fit the new trilogy. Davidge played through unfinished portions of the game for inspiration he ended up using the game's development concept art as inspiration for his music. While composing, he viewed slideshow images and visual material to influence his work. Much of Halo 4 's music was written on guitar or piano at home, Davidge would sometimes sing melodies into a dictaphone for later transcription. ĭavidge initially thought that scoring the video game would be similar to the process for a film "Pretty soon I discovered the similarities were few," he later told Rolling Stone, since music for the game had to dynamically change its length and composition depending on player actions. Afterwards he began writing concept and prototype music for the project before being officially engaged in July or August 2011. Davidge flew to Seattle, Washington in December 2010 to meet 343 Industries personnel. "I'd love to be able to inspire people ," he said. Davidge credits the games with providing a heroic story that reminded him of his youth reading comic books. ĭavidge is a longtime Halo fan he would play Combat Evolved during downtime while producing Massive Attack albums in 2001. 343 Industries officially named Davidge as Halo 4 's main composer on Apby that point the name of Halo 4 's composer had been kept a secret for fifteen months. Tojima decided on Davidge after a year's search. "I had a vision for the overall Halo 4 music production that I think of as 'Digital and Organic'," he wrote-"something very much inspired by the game script." This vision led him to explore electronica and dance music to find his chosen sound. Halo 4 audio director Sotaro Tojima began looking for the game's composer in 2010. Davidge is best known for his work as a co-writer and producer for Massive Attack, and has also composed the scores for a number of films. The majority of previous Halo soundtracks had been composed by Martin O'Donnell, Michael Salvatori, and the Bungie audio team Stephen Rippy composed the music for the spinoff game Halo Wars. 50 on the Billboard 200 chart in the United States, making it the highest-charting game soundtrack ever.īackground Composer Neil Davidge However the absence of the iconic theme from the original Halo trilogy, without the establishment of a new one, received polarised views from players. Davidge described his music as an evolution of previous Halo music, designed to accompany the new style of the universe.Ĭritical reception to Halo 4 's music and the soundtrack was highly positive. Drawing inspiration from the game's concept art and other visuals, he began writing music for the game in December 2010. A second volume containing more of the score was released digitally on April 8, 2013.ĭavidge was a Halo fan who was honored to have the chance to write music for the games. ![]() The soundtrack was released on Octoin Australia and New Zealand, and October 22 everywhere else. British record producer Neil Davidge was Halo 4 's main composer and producer. The Halo 4 Original Soundtrack is the official soundtrack to the first-person shooter video game Halo 4, developed by 343 Industries and published by Microsoft Studios. Abbey Road Studios and Angel Recording Studios in London Newman Scoring Stage in Los Angeles
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